18 posts in this topic

If you know me, you know I'm not the biggest fan of the 6v6 singles/OU format of Pokemon. I much prefer VGC, Battle spot, or doubles formats for a wide variety of reasons. It seems people sometimes also get turned off from competitive Pokemon as a whole because the battling style that matches the game is plagued with so many issues. So, why not make it better?  Presenting...

 

lucario.gifSTADIUM MONSlucario.gif

(open to not bad names)

 

The idea behind Stadium Mons is to allow a format where the large swaths of less viable Pokemon are carefully buffed, thus providing a meta where it's easier to use Pokemon you like as opposed to what's currently best or close for roles A B and C. Of course, there's still some inequality, but drastically less than you'd find in the standard 6v6 format. Some Mega/Event ubers Pokemon also have restrictions place upon them, making them less broken and thus legal for use in this format. 

 

You can find the full rules/master buff list for Stadium Mons here: https://pastebin.com/9PmvK44p

 

Please do play around with the format in custom game, feel free to set up battles and whatnot here or on the discord. (Random deserted server ideal for use)

 

As for this thread, it can be used to give thoughts on the format, share replays/sample teams, make suggestions regarding potential buffs,  express concerns with existing buffs/nerfs (being lackluster or too good) and ask any other questions you might have.

 

Sample Teams:

 

Merciless:

 

Spoiler

 

 

Spidey (Ariados) (M) @ Focus Sash  
Ability: Prankster  
EVs: 252 HP / 252 Atk / 4 SpD  
Adamant Nature  
- Toxic Spikes  
- Sticky Web  
- Megahorn  
- Skill Swap  

 

Bitey (Seviper) @ Life Orb  
Ability: Merciless  
EVs: 252 SpA / 4 SpD / 252 Spe  
Jolly Nature  
- Dragon Dance  
- Poison Jab  
- Earthquake  
- Extreme Speed  

 

Stingy (Tentacruel) @ Waterium Z  
Ability: Merciless  
EVs: 252 SpA / 4 SpD / 252 Spe  
Timid Nature  
IVs: 0 Atk  
- Surf  
- Sludge Bomb  
- Toxic Spikes  / Giga Drain
- Rapid Spin / Ice Beam

 

Duggy (Dugtrio) @ Focus Sash  
Ability: Arena Trap  
EVs: 252 Atk / 4 SpD / 252 Spe  
Jolly Nature  
- Earthquake  
- Stone Edge  
- Sucker Punch  
- Screech  

 

Scratchy (Weavile) @ Life Orb  
Ability: Unnerve  
EVs: 252 Atk / 4 SpD / 252 Spe  
Jolly Nature  
- Icicle Crash  
- Ice Shard  
- Knock Off  
- Pursuit  

 

Blimpo (Drifblim) @ Leftovers  
Ability: Aftermath  
EVs: 252 HP / 28 Def / 228 SpD  
Bold Nature  
IVs: 0 Atk  
- Roost  
- Hex  
- Air Slash  
- Will-O-Wisp  

 

ariados.pngAriados is used to set up Toxic Spikes, as it will very frequently get up both layers and potentially Sticky Web due to Focus Sash and its Prankster ability. Megahorn is for damage, Skill Swap helps to deal with Magic Bounce users.

 

seviper.pngSeviper is the most powerful Pokemon with Merciless, so it's a logical choice. Dragon Dance for setup, Life Orb STAB Poison Jab hits very hard, Earthquake is good coverage for poison-immune Steel and Poison types, and Extreme Speed helps with lacking speed. A special set is also a solid option, but does lose Dragon Dance and sometimes crucial power on Extreme Speed.

 

tentacruel.pngTentacruel chosen for its access to Merciless, solid speed stat and Water coverage. Rapid Spin removes Spikes for the sash users of the team, Toxic Spikes in case Ariados missed a layer, Sludge Bomb is good STAB, Surf or its Z-Move are great for Ground types or poison resistant Pokemon. Ice Beam or Giga Drain can also be considered in place of Toxic Spikes or Rapid Spin for more coverage.

 

dugtrio.pngDugtrio is vital for trapping and removing grounded Poison-types and to a lesser extent Steel-Types, the former removing Toxic Spikes simply by being called out into battle and are thus are quite an issue for this team. Earthquake hits the mons it'll often trap for SE damage, Stone Edge for Flying types, Sucker Punch as last-ditch priority, and Screech for bulky  recovering walls like Chansey.

 

weavile.pngWeavile is helpful for being a fast and powerful sweeper that can pick off Pokemon weakened from Poison late in the game. It also has STAB Ice coverage for hitting Flying types that won't be poisoned, and Pursuit/Knock Off for menacing the Ghost and Psychic types this team struggles with somewhat.

 

drifblim.pngDrifblim is a bit of a niche choice that could be replaced, but does a few things that the team appreciates while only being one Pokemon. a Ground immunity is helpful for two ground weaknesses, and it can block Rapid Spins from removing Toxic Spikes. Roost gives it durability, Will-o-Wisp burns non-poisoned Pokemon, Air Slash is solid STAB and can gain Flinches with chip damage from status, and Hex hits burned or poisoned Pokemon pretty well.

 

Alternate options: A Corrosion Pokemon would be a solid addition due to their ability to spread Poison to most every Pokemon, however it's not entirely recommended as you either must add yet another Poison type or lose out on a Merciless sweeper/toxic spikes setter. Something that can deal with Ground types more consistently than Drifblim, like Celesteela or Gliscor, would also be a good add, but you do lose out on spinblocking.

 

 

 

 

Stall:

 

Spoiler

 

 

 

Ignorance (Blissey) @ Shed Shell/Leftovers  
Ability: Oblivious  
EVs: 252 HP / 252 Def / 4 SpD  
Bold Nature  
IVs: 0 Atk  
- Wish  
- Heal Bell  
- Protect  
- Flamethrower / Ice Beam / Seismic Toss  

 

Hopkins (Sableye) @ Sablenite  
Ability: Prankster  
EVs: 248 HP / 116 Def / 144 SpD  
Careful Nature  
- Fake Out  
- Knock Off  
- Will-O-Wisp  
- Recover  

 

Tactical Cuke (Pyukumuku) @ Leftovers  
Ability: Unaware  
EVs: 252 HP / 252 Def / 4 SpD  
Bold Nature  
IVs: 0 Atk  
- Soak  
- Toxic  
- Recover  
- Light Screen  

 

Scratch (Skarmory) @ Rocky Helmet  
Ability: Sturdy  
EVs: 252 HP / 252 Def / 4 Spe  
Impish Nature  
- Brave Bird  
- Spikes  
- Roost  
- Whirlwind  

 

Grounder (Nidoqueen) @ Life Orb  
Ability: Sheer Force  
EVs: 252 HP / 252 SpA / 4 SpD  
Modest Nature  
IVs: 0 Atk  
- Milk Drink  
- Sludge Wave  
- Earth Power  
- Toxic Spikes  

 

Purple Haze (Spiritomb) @ Ghostium Z  
Ability: Shadow Tag  
EVs: 252 HP / 252 Def / 4 SpA  
Bold Nature  
IVs: 0 Atk  
- Calm Mind  
- Shadow Ball  
- Rest  
- Sleep Talk  

 

blissey.pngBlissey or Chansey are typically the go-to for any stall team. In this case, Blissey is chosen, as although it doesn't quite have Chansey's eviolite-boosted bulk, it does have immunity to Taunt with Oblivious, and can escape numerous problematic trapping Pokemon (Hariyama, Spiritomb, Gothitelle) while holding Shed Shell. Its duties are simple- wall special Pokemon, keep the team healthy. Whatever damaging move you choose will depend on what you find the team needs.

 

sableye.pngSableye's mega is crucial for most stall teams, and this one is no different. Good mixed bulk, reliable recovery, access to the crippling Will-O-Wisp and Knock Off, and of course the ability to bounce back status and hazards for the rest of the team is immensely useful. Fake Out is used so Magic Bounce can be set up right away, as it's crucial to deflect problematic moves throughout a match.

 

Bpc6uIO.png Pyukumuku is very helpful for the many new viable setup sweepers. Unaware prevents it from getting decimated, Recover lets it stay alive, Soak weakens the opponent's STAB attacks, and also makes sure most everything can be hit by Toxic. Light Screen makes up for Pyukumuku's primarily physical defensive investment. Pyukumuku can't stop the rare poison-immune Pokemon like Gliscor or anything running Rest, but can still weaken these Pokemon with Soak and Light Screen so they can be forced out by Skarmory.

 

skarmory.pngSkarmory is the physical wall for this team. Rocky Helmet punishes physical attackers further, Whirlwind negates setup to an extent, Roost gives Recovery, Spikes weaken the opposing team, and Brave Bird can wear down/finish off the foe. More specially defensive investment is an option, but might not be necessary with Blissey and the mixed walls on the team.

 

nidoqueen.pngNidoqueen might seem like an odd choice, and it sort of is- however, it contributes quite a few things to the team. Toxic Spikes of your own are great for wearing down the foe, and Nidoqueen's being called out instantly removes them should the opponent have gotten past Sableye. It can also take out most fairies that threaten Sableye and Spiritomb with ease. Earth Power and Sludge Bomb give Nidoqueen and the team some bite, and Milk Drink lets it stay healthy. 

 

spiritomb.pngSpiritomb is an easy fix to something this team hates dealing with, which is opposing Mega Sableye and other Magic Bounce users. By trapping these Pokemon, it can take advantage of their usual passiveness to set up Calm Mind, using Rest to recover and Sleep Talk to take advantage of sleep, with Shadow Ball being used as STAB. Ghostium is used to give Spiritomb a hard-hitting attack when necessary, and prevent it from being messed up by Trick or Knock Off.

 

Alternate options: Stall is inherently an anti-meta playstyle, and Stadium Mons is far from a well-formed meta at this point, so it's a bit tricky to know which Pokemon selections for the team are ideal. Nidoqueen is definitely replaceable if you don't value Toxic Spikes. Clefable might also be a good addition as a more specially defensive Unaware user, and can take some of the weight off Blissey with its own Heal bell/Wish allowing Blissey to run more interesting moves.

 

 

 

Sun:

 

Spoiler

 

ur2slow (Accelgor) @ Focus Sash  
Ability: Unburden  
EVs: 252 HP / 4 SpD / 252 Spe  
Timid Nature  
IVs: 0 Atk  
- Spikes  
- Encore  
- Final Gambit  
- Bug Buzz  

 

The hot one (Ninetales) @ Heat Rock  
Ability: Drought  
EVs: 252 HP / 4 Def / 252 Spe  
Timid Nature  
IVs: 0 Atk  
- Fire Blast  
- Will-O-Wisp  
- Morning Sun  
- Parting Shot  

 

Victree Screech (Victreebel) @ Life Orb  
Ability: Chlorophyll  
EVs: 252 Atk / 4 SpD / 252 Spe  
Adamant Nature  
- Solar Blade  
- Poison Jab  
- Fire Lash  
- Sucker Punch  

 

Pokeman (Charizard) @ Charizardite Y  
Ability: White Smoke  
EVs: 252 SpA / 4 SpD / 252 Spe  
Timid Nature  
IVs: 0 Atk  
- Fire Blast  
- Solar Beam  
- Focus Blast  
- Roost  

 

Chip (Regirock) @ Leftovers  
Ability: Rough Skin  
EVs: 252 HP / 252 Atk / 4 SpD  
Adamant Nature  
- Stone Edge  
- Earthquake  
- Ice Punch  
- Recover  

 

Land "R" Us (Landorus) @ Sitrus Berry  
Ability: Harvest  
EVs: 252 Atk / 4 SpD / 252 Spe  
Adamant Nature  
- Rock Polish  
- Swords Dance  
- Earthquake  
- Stone Edge  

 

accelgor.pngAccelgor is a solid suicide lead, used to get at least one or two layers of spikes up. This chip damage is highly useful for the team when trying to sweep and earn OHKOs. Encore can mess with more defensive mons, Bug Buzz gets decent damage, Final Gambit can occasionally be used to swiftly cripple or even remove a Pokemon the team doesn't like dealing with. Needs Focus Sash to help with poor defense, can also get an Unburden boost from it to out speed absolutely everything.

 

ninetales.pngIn this meta, it could be argued Ninetales is perhaps the best of all weather setters. This is largely due to its access to Parting Shot, which is great for bringing in your sweepers after setting up sun for eight turns. Will-O-Wisp can cripple more powerful physical attackers, Morning Sun restores Ninetales HP (whopping 75% in sun) to give it some durability, and Fire Blast still gets some good damage.

 

victreebel.pngVictreebel is the main sweeper of this team, with helpful typing, high offensive stats and crazy speed in sun. Access to Fire Lash allows it to utilize its slightly higher Attack stat as opposed to running the usual Special one (105 Attack as opposed to 100 Special Attack,) and though it's not as powerful as Weather Ball the defense drop can doom a lot of switchins. Solar Blade is more accurate and slightly more Powerful than Power Whip, though it does make Victreebel almost 100% reliant on sun being up. Poison Jab is solid STAB, and Sucker Punch is there just to counter opposing priority moves. Growth is also a viable option in its place if you're not concerned about priority.

 

charizard-mega-y.pngMega Charizard Y is fairly self-explanatory, it's simply got insane Special Attack and can also pitch in with setting up sunny conditions. Fire Blast kills most everything that doesn't resist or have insane Special Defense, Solar Beam compliments Fire coverage well, Focus Blast hits tricky mons like Tyranitar and Heatran, though Air Slash or Dragon Pulse are options for opposing Fire and Dragon types respectively. Roost means Charizard Y can occasionally stick around longer as well.

 

regirock.pngRegirock is a good answer to powerful physical Pokemon (especially those with priority) and most Fire-types that might otherwise trouble this team, with sky-high defense and Rough Skin as an ability to get chip damage on them. Stone Edge hits a lot of these threats hard, Earthquake gets excellent coverage with Rock, Ice Punch just to snag pesky Ground and Grass types, and Recover to stay healthy for the role. Appreciates decrease in water damage given by sun.

 

landorus.pngLandorus-Incarnate is a mighty fine late-game sweeper even without Sheer Force. Since it boasts high speed, once a battle's gone on for a while it can often just use Swords Dance and have no trouble from there (if running Jolly nature.) If not, however, Rock Polish is a good move to help it out speed mons that can otherwise beat it. Thanks to the combination of Harvest and Sitrus Berry (and less water damage from Sun) Landorus-I will sometimes be able to get off both these setup moves and bring havoc. Earthquake and Stone Edge get excellent coverage that will usually be enough to sweep with later on, though Fly is also a noteworthy option for STAB.

 

 

 

 

 

 

Cookabeara, Kekleon and Sciz like this

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Pretty sure this is my first non-⚠post in a while.

 

Here's a replay http://replay.pokemonshowdown.com/future-gen7customgame-233

 

Also some quick thoughts on certain Pokemon

 

Former Ubers:

 

darkrai.png Darkrai is crazy good even without any boosting moves or reliable sleep inflicting moves. However, basically any good Mach Punch user can do a significant amount of damage to it. Hariyama in particular is a god and can trap Darkrai, and is able to 2HKO with Mach Punch, and almost always OHKO with Drain Punch. Would probably be broken if Hariyama didn't exist and if Mach Punch wasn't on almost every relevant fighting type.

 

salamence.png The replay above might not have showed it, but I think Mega Salamence is pretty great despite the heavy nerfs. Its stats are still crazy good, and Aerilate Body Slam and Trash hit hard. Miltank is a great partner for Megamence, passing Attack and Defence to help make up for the lack of boosting/loss of moves and to help get Megamence avoid Ice Shard OHKOs without investing EVs into HP or Defence. Benefits from the lack of Stealth Rocks.

 

shaymin-sky.pngStill fast, still hits hard, but less hax.

 

Stuff that sucked but is cool now:

 

hariyama.pngThe thiccest trapper. Arena Trap is great, Mach Punch is great, Drain Punch is great, Hariyama is great.

 

beartic.pngBeartic hits hard, and is great for dealing with some of the former ubers. Banded Beartic with Ice Shard OHKOs Shaymin-Sky, Landorus, and Mega Salemence. Outside of that, it hits hard and has decent bulk, though it is really slow. Could be crazy good on a Trick Room team.

 

slaking.pnglol skill swap

 

malamar.pngPower Trip gives Malamar a 140 BP STAB move after three uses of Superpower. Still dies to bugs though.

 

sudowoodo.pngHuge Power, Huge Defense, Huge Damage. Has good coverage and would probably wreck stuff on a Trick Room team.

 

meowstic.pngPsycho Boost Psycho Boost Psycho Boost Psycho Boost Psycho Boost Psycho Boost

 

charizard.pngCan actually be sent in without losing half of its HP, and can spam Overheat with no stat reductions. 

 

Stuff that was cool before, and is even cooler now:

 

786MS.pngexeggutor.pngmesprit.png Everything and their grandma gets priority in this meta. Psychic Terrain stops that. Particularly helpful for preventing Megamence from dying to Ice Shard.

 

Trick Room - A lot of cool slow guys got buffed, such as Sudowoodo, Rhyperior, Beartic, Hariyama, and Dusclops. 

 

snorlax.pngDrain Punch me daddy

 

hydreigon.png Sludge Wave me daddy

 

braviary.pngCan now spam Superpower FOR FREEDOM and for +1 to Attack and Defense. 

 

Pokemon that should be banned:

 

748MS.pngCancer.

The-Hydra likes this

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Just a few suggestions for this meta (that I really do kinda want to get into):

ferrothorn.png - Give Spiky Shield

 

nidoking.png - Give King's Shield possibly Spiky Shield

 

diggersby.png - (This mon has been completely looked over in the meta :cwacko:) Mach Punch, Arm Thrust (idk i just want my boy to get some loving)

 

chansey.png - Fur Coat (Cannot hold eviolite with fur coat)

 

788.png - Some sort of recovery for god sakes i.e. Roost, Recover, Moonlight. Magic Guard as second ability.

 

I'm sure I can come up with more and I'll add on later. As for now, I'm off!

 

The-Hydra likes this

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I WILL NOW DISCUSS THESE SUGGESTIONS

 

ferrothorn.png -  Consider it done, makes a lot of sense and although Ferrothorn's already very good not like this pushes it too far or anything.

 

nidoking.png - Spiky/King's Shield would sort of make sense, but it honestly wouldn't really make use of either so probably won't add them unless more people express a desire for it.

 

diggersby.png - While Diggersby is already pretty good thanks to Huge Power being dumb, I do understand it has a lot more competition as a dumb Huge Power haver now. Kind of hard to buff though, considering it already has most everything it could need (good setup options, priority, coverage.) So, I'll give it Explosion. Seems like something that can't be regrettable.

 

chansey.png- lol why

 

788.png - Very well, your wish is granted. Quite literally, as I'm giving it Wish! Pretty clever, huh? I like to think so.

 

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I WILL NOW DISCUSS YOUR DECISIONS:

 

ferrothorn.png - Nice, nice.

 

nidoking.png - I mean I would totally make use of a King's Shield Nidoking but alright. 

 

diggersby.png - Holy dang. STAB Huge Power Explosion? Consider it on every team I ever make in this format.

 

chansey.png - lol i needed to say it

 

788.png - LAME. Why can't this tapu just get it's loving. Also no Magic Guard I'm guessing?

 

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I WILL NOW DISCUSS YOUR DECISIONS ON THE DECISIONS ON THE SUGGESTIONS

 

well actually I won't

 

But yeah no magic guard for Fini as it's pretty fine with Terrain, I'd say (unless you really want me to give it rest.) Personally, I'd say wish is a pretty good get for it, but yeah I didn't want to go full Recover or Moonlight because that honestly feels like a bit much for something already so versatile, bulky, and immune to common methods of dealing with walls.

OhJay likes this

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challenge accepted.

at future server, Dioo the Lightning.

PREPARE TO FEAR PILOSWINE

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http://replay.pokemonshowdown.com/future-gen7customgame-331

http://replay.pokemonshowdown.com/future-gen7customgame-334

 

So in some battles with Legend I came up with some totally balanced changes that should be implemented, as well as some general feedback:

 

dragonite.png - Please give my precious little dragon some love. Despite the removal of rocks being quite a nice buff, Dragonite still lacks a good stab flying move. We joked about Dragon Ascent, but it could work. Otherwise Dragonite feels quite good in this meta. The removal of Cancer Rocks made flying types viable again and stopped things just breaking multiscale.

 

breloom.png - He's a good boy, as always, but I feel a more varied weak moveset to make more use of Technician might be in order. Or an ability that doesn't limit the movepool options quite as much as technician does. However, SD Mach Punch still shreds things, so that was fun

 

porygon2.pngfurfrou.png748MS.png - Are cancer please ban

 

skuntank.png - Fun to use, trolling Legend by poisoning his entire Poison mono was enjoyable to say the least. Probably one of my favourite buffs to a non-dragon type in this meta.

 

basculin-blue-striped.png - This little fish got some big changes that make him good. However, I feel like Strong Jaw, while a step in the right direction, still fell short. Please give Basculin Huge Power, it lacks the speed or bulk to be broken with it, and it seems a tad weak atm, even with a swords dance or two it seems unable to kill things without an SE hit.

 

charizard-mega-x.png - Despite having never used a MegaZard-X before, I found it really nice to utilise it. The lack of rocks, as mentioned with Dragonite, made it not die instantly upon being sent in. Its biggest danger seems to be my own incompetence, as otherwise it survives to not get EQ'd into oblivion. (I may make a separate post regarding Char-Y

 

Those were my major points, I might make more later when I can be bothered, but until then, enjoy.

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dragonite.png - As you acknowledge, Dragonite gets a lot better in this meta, though it does still have shortcomings. However, I don't feel giving it a Flying move such as Brave Bird or Dragon Ascent is warranted considering how viable it already is. Fly isn't too horrible a move on a setup sweeper really, and Supersonic Skystrike can make it quite a pain to deal with as long as you're not playing in a manner that usually requires Lum Berry. Unless you can convince me Dragonite is the least viable of all the pseudo legends this probably won't be happening.

 

breloom.png - I can see Breloom's former potential being limited a bit not only by gen 7 but by the changes made in this meta. Still viable especially on the scale of Grass types of course, but I'd still like to throw it a bone. However, most of the 60 BP moves wouldn't help it much or would be a pretty big stretch- besides, Bullet Seed, Mach Punch and Rock Tomb already get excellent coverage. So in the meantime I'll just give it Agility and Reversal.

 

porygon2.pngfurfrou.png748MS.png - ill assume were memeing but if not that'll be a fun discussion to have

 

skuntank.png - Quite fun with Corrosive I've heard from a few places now, though I'm surprised to see no one's tried the bulkier Swalot or Muk yet.

 

basculin-blue-striped.png - Huge power seems a tad overkill for this little fish, especially considering its solid speed with that kind of ability (without mega evolution at least) is unprecedented. Though, I do understand that it essentially needs land SE hits to sweep which is frustrating. Tough to know exactly what to do here since it has a lot of competition being a pure water type. So, for now it'll be given Fire Fang- in accordance with Thunder Fang and Liquidation it'll at least be getting a unique kind of coverage that few other Water types can emulate, even if it relies on super effective damage from these attacks.

 

charizard-mega-x.png - s m a s h

 

Also a sun team has been added to the main post so we now have more than two sample teams hey that's cool also feel free to submit your own here on the thread!

 

(oh and because I love tinkering too much Mewtwo and Deoxys have been unbanned- god help us all)

 

 

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http://replay.pokemonshowdown.com/future-gen7customgame-511

 

I'm actually loving Specs Primarina in this meta. Giving it Boomburst is the best thing about it. Shame Liquid Voice doesn't act like an ate-ability tho, could use that extra x1.3 damage to wreak havoc. When paired with Whimsicott's Tailwind it's actually really powerful. Don't need to worry about her low speed, just keep singing!

 

Also, I don't have the replay with me anymore but Miltank + Furfrou is actually broken. Miltank's Bulk-Up and already bulky defenses is hard to kill, plus if you baton pass a x3 or even a x2.5 to Furfrou, you cannot kill it. Like, at all. @Spamuhell and @Kilgrave both love miltank + furfrou.

 

Another thing, Cosmog without spore is a tolerable mon now thank god. I don't have to worry about Cosmog that much anymore because miss chance, but still. Cosmog is probably one of the most powerful mons in the game atm. @Kaps loves it tho.

 

Porygon2 is too op, needs nerf. Toxapex is too weak, needs buff

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16 hours ago, Legend said:

Also, I don't have the replay with me anymore but Miltank + Furfrou is actually broken. Miltank's Bulk-Up and already bulky defenses is hard to kill, plus if you baton pass a x3 or even a x2.5 to Furfrou, you cannot kill it. Like, at all. @Spamuhell and @Kilgrave both love miltank + furfrou.

Can confirm. Broken af.

 

Was gonna write more but I don't feel like it rn.

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1 hour ago, Kilgrave said:

Can confirm. Broken af.

 

Was gonna write more but I don't feel like it rn.

Nah trust me it ain't broken at all ;) 

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except I've won against sciz's and yours amateur baton pass strats several times @Legend

 

I mean what who said that, but yes let's get to the Toxapex buff plans shall we

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1 minute ago, The-Hydra said:

I mean what who said that, but yes let's get to the Toxapex buff plans shall we

NO NO NO NO NO

 

Not Toxapex anything but Toxapex

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